Domain case_03B / Lookdev / material notes / ISART

Faune Chara

A demonstrative Shading / Textures page prepared for Projet Faune. It is meant to collect texture references, material tests, lookdev notes and unpublished surface details outside the main project page.

Software used
MayaMayaHoudiniHoudiniSubstance PainterSubstance PainterArnoldArnold
Rendered Faune character with textured deer skull, antlers and painted body
Faune character render focused on texture and material work

01 / Material board

Prepared to host material sheets, texture tests, palette notes and surface references from the ISART Digital project.

02 / Lookdev breakdown

This page can document what belongs specifically to shading and texture work: maps, UV notes, material decisions and render tests.

03 / Project connection

The main Projet Faune page stays as the global case study, while this page becomes the technical surface archive for the Shading / Textures domain.