Domain case_03A / Shading / textures / brush logic

YMA Painterly Shaders

A domain-focused page for the Shading / Textures section. It does not replace the full YMA project case: it isolates texture files, material thumbnails, brush logic and surface studies that explain the craft side of the work.

Software used
Cinema 4DCinema 4DMayaMayaRedshiftRedshiftArnoldArnold
YMA Painterly clownfish lookdev render
YMA Painterly clownfish lookdev render

01 / Texture library

Focused view of the YMA material studies: alpha, graphic, knife, oil and watercolor families, prepared as surface references rather than a full project presentation.

02 / Brush-driven surface

This page is prepared to host brush normals, maps, Hypershade captures, Redshift material tests and Arnold adaptation notes related to painterly surface behavior.

03 / Domain reading

The goal is to read the same project from a craft angle: not the whole internship story, but the texture and shading decisions that can also connect to other projects.